PKM Learning Mathematics through Quizizz Game Media to Improve Student Learning Outcomes of State Middle School 9 Batam
Abstract
Advances in science and information and communication technology, as a product of changing times, have positively impacted the advancement of education today. The digital era, known as the Industrial Revolution 4.0, has brought about rapid change. Numerous digital learning applications can be used effectively and efficiently as learning support tools. This research requires innovative learning media to prevent students from getting bored during the teaching and learning process. Many digital learning applications can be used effectively and efficiently as learning support media. The purpose of this study was to determine the improvement in student learning outcomes in the material on Exponents and Roots of Grade IX at SMPN 9 Batam . Data collection was carried out using test and observation methods from September to October 2025.
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References
Agustina, L. (2019) Fun Mathematics Learning with the Quiziz Online Quiz Application. Sesiomadika (Page 1-7).
Henry, S. (2010). Smart with Games. Jakarta: PT Gramedia Pusaka Utama.
Herlambang, A. &. (2016). Edmodo to Improve the Quality of Project Planning and Learning Effectiveness in Asynchronous Learning Environments. Journal of Information Technology and Computer Science (JTIIK), 2(2), 1-8.
Purba, LS (2019). Improving Student Learning Concentration Through the Utilization of Quizizz Learning Evaluation in the Chemistry Physics I Course. JDP. 12 (1): 29
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